Well for the first one, if it's some sort of side scrolling game they should be looking straight ahead, not at me.
Secondly try not to make a drawing to detailed until you make a basic structure first and get that right. it sucks having to make something super detailed only to find out it doesn't look good and have to delete it later.
Also try not to super detail things so much like in the second animation. it will always look awkward. if you want to make something super detailed you have to make new animations constantly and never re-use they same limb but just move it in different direction. it just looks odd.
Also super detailation...(is that a word?) takes up alot of space and could make things lag or slow down.
Well, it is a side scroller, but I purposely turned the characters head towards the viewer. I've had this flash game idea for a while now, a "side scroller FPS". The player can move freely left to right. Thats why the character is shooting and looking towards the viewer. And yes, I know not to make the characters detailed until I get everything right. That's one of the lessons I've learned from doing that second animation. Thanks for the reply.
sweet21
Well for the first one, if it's some sort of side scrolling game they should be looking straight ahead, not at me.
Secondly try not to make a drawing to detailed until you make a basic structure first and get that right. it sucks having to make something super detailed only to find out it doesn't look good and have to delete it later.
Also try not to super detail things so much like in the second animation. it will always look awkward. if you want to make something super detailed you have to make new animations constantly and never re-use they same limb but just move it in different direction. it just looks odd.
Also super detailation...(is that a word?) takes up alot of space and could make things lag or slow down.
LiftYourSkinnyFists
Well, it is a side scroller, but I purposely turned the characters head towards the viewer. I've had this flash game idea for a while now, a "side scroller FPS". The player can move freely left to right. Thats why the character is shooting and looking towards the viewer. And yes, I know not to make the characters detailed until I get everything right. That's one of the lessons I've learned from doing that second animation. Thanks for the reply.